Need advice on creating terrain.

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Need advice on creating terrain.

Postby GamerGorman20 » Sun May 29, 2016 2:33 pm

So some of you may know, I 3D print terrain and minis to finance my hobbies.
Well I just bought the 2p Icestorm battle box for this game and have found myself eager to print terrain for a themed map.

Using these files... (not my pics)

http://puu.sh/p9CDr/c5d3a84481.jpg
http://puu.sh/p9BWc/62c2825543.jpg
http://puu.sh/p9BXr/8021962292.jpg
http://puu.sh/p9C2M/e11537fc8c.jpg
http://puu.sh/p9C4H/1fa10d9fda.jpg
http://puu.sh/p9C7n/1c04ebb907.jpg
http://puu.sh/p9C9L/11765a97cc.jpg
http://puu.sh/p9CeU/9391d5b598.jpg
http://puu.sh/p9Cg7/e14b3943f9.jpg
http://puu.sh/p9CjV/de69107829.jpg
http://puu.sh/p9Cl3/a3886e6f57.jpg
http://puu.sh/p9Cms/a85a902459.jpg
http://puu.sh/p9CsH/c0d940db52.jpg
http://puu.sh/p9CuN/3b460ea8fa.jpg
http://puu.sh/p9Cwy/1545db32ba.jpg
http://puu.sh/p9Cy7/531ea2a2b1.jpg
http://puu.sh/p9CB9/09cc2d5bd1.jpg


and a few more, I plan to create a fully fleshed out airport map!

BUT I HAVE A FEW QUESTIONS!
Mainly I worry about scale.
As I have yet to play any of these games, I am unsure of how big to make doorways and how high to stack rooftops.

I believe the silhouette cards are probably going to be very helpful here. Should I just make the building doorways big enough for the S2 cards that came with the 2p battle box? How high up is the typical second story in this game? Are these cheap paper foldable ones a good representation?

A youtube video recommended proxying in rectangle tissue boxes, so I was gonna try to compare them to the included paper stuff, but I'd LIKE to have the catwalks compatible with existing terrain used at nemos if possible.
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Re: Need advice on creating terrain.

Postby Blackthorne » Sun May 29, 2016 3:25 pm

I'm not sure about the exact dimensions for the mdf terrain we have at nemos but often floors of buildings are around 4" due to the way falling damage works and making it easy to calculate.

As for doorways, there should be examples of doorway markers on the infinity website because there are essentially three sizes - normal, wider, and widest (technically there are rules for each set). I would make most doors slightly larger than the s2 silhouette so that dynamically posed models can still fit. And the wider version is intended to be big enough for remotes to fit through.
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Re: Need advice on creating terrain.

Postby GamerGorman20 » Wed Jun 01, 2016 11:16 pm

So these are my plans for the map terrain, I'd love input!

Image
Image

View image in a new tab to see all of it.

So a few notes...
The starting points would be the hanger at one end and the water tanks at the other.
The catwalks will have cover.
Each floor of the buildings can easily be lifted and removed as needed/desired.
The external stairs under the catwalks won't be present.
The area below the landing platforms are rooms with doors at each end creating a line of sight from the office of the hanger all the way to below the water tanks.
The landing pads can be lifted off their bases.
The ships are docked backwards in the images, and the edge that WILL BE behind them after they are turned will have blast plates that provide total cover from snipers in the buildings.
There will be various items strewn about from a large water truck with barrels near the tanks to a few small crates and a loader near the hanger. As well as lots more here and there.

I would love to know what you all think! I'm not entirely sure how I will make a lot of this, but I am eager to produce fun terrain to use in the game!
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Re: Need advice on creating terrain.

Postby GamerGorman20 » Wed Jun 01, 2016 11:25 pm

I might change out the building to use existing terrain available at Nemos.
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Re: Need advice on creating terrain.

Postby Grey Templar » Thu Jun 02, 2016 7:14 am

Very nice stuff. That would be excellent Infinity terrain.
Still waiting on my shill money
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