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 Post subject: Planetary Empires Turn 3
PostPosted: Sun Feb 28, 2010 5:39 pm 
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Tyson G (Black) has 2 Command Bases, 2 Manufactorum, 2 Power Stations, 3 Shield Generator, 1 space Port because he is playing Chaos Daemons, his values are: 16 Command Bases, 14 Manufactorum, 18 Power Stations. He is the aggressor vs. Andy. Tyson gets +2 to go first and receive his reserves, D6 to roll 4+ on 2 units for Universal Special rules, and 50 extra points.

Mike S. (Orange and Blue Tiles)has 1 Hive City which means he has 5 Command Bases, 1 Manufactorum, 4 Power Stations, 2 Shield Generators, and 1 space Port because he is playing Dark Angels his values are: 50 Command, 6 Manufactorum, 40 Power Stations.

David K/Mike (Purple and Yellow) has Hive City which means he has 4 Command Bases, 2 Manufactorum, 3 Power Stations, 1 Shield Generators, and 2 space Ports because he is playing Space Wolves his values are: 40 Command, 12 Manufactorum, 30 Power Stations.

Matt. (Red) has 1 Command Bases, 3 Manufactorum, 3 Power Stations, 1 Shield Generator, 1 space Port. His values are: 6 Command Bases, 27 Manufactorum, 27 Power Stations. He is the aggressor vs. Christian and gets 150 extra points and +1 to go first and for reserves. Christian gets a D6 roll on 3 units for a 4+ to gain a universal special rule.

Chris (Purple) has 1 Command Bases, 4 Manufactorum, 0 Power Stations, 2 Shield Generator, 1 space Port because he is playing renegade Imperial Guard, his values are: 8 Command Bases, 44 Manufactorum, 0 Power Stations. He is the aggressor vs. Thomas and gets 150 extra points and Thomas gets a D6 on 1 unit for a 4+ for a universal special rule.

Tyson K. (Blue and Green) has 2 Command Bases, 3 Manufactorum, 3 Power Stations, 2 Shield Generator, 2 space Port because he is playing Nids his values are: 14 Command Bases, 30 Manufactorum, 24 Power Station. He is the aggressor vs. Dave K/Mike. He gets 100 extra points. DaveK/Mike get D6 to roll 4+ on 2 units for universal special rules and +1 to go first and for reserves.

Andy (Red and Green) 1 Command Bases, 1 Manufactorum, 1 Power Stations, 4 Shield Generator, 1 space Port because he is playing Orks his values are: 6 Command Bases, 9 Manufactorum, 9 Power Stations.

Dave B. (Red and Orange) ) has 3 Command Bases, 1 Manufactorum, 3 Power Stations, 2 Shield Generator, 1 space Port because he is playing Tau his values are: (27 Command Bases, 8 Manufactorum, 24 Power Stations. He is the aggressor vs. Mike S. who gets a D6 roll on 1 unit for a 4+ to gain a universal special rule, and get +1 to go first and for reserves. Dave B. has 50 extra points.

Christian (White) has 3 Command Bases, 1 Manufactorum, 2 Power Stations and 3 Shield Generators because he is playing Space Marines his values are: 30 Command Bases, 6 Manufactorum, 20 Power Stations.

Theresa (Black and White) has 1 Command Bases, 4 Manufactorum, 2 Power Stations, 1 Shield Generator, 2 space Port because she is playing Nids her values are: 7 Command Bases, 40 Manufactorum, 16 Power Stations. She is the aggressor vs. Robert and he gets a D6 roll on 2 units for a 4+ to gain a Universal special rule, and +1 to go first and for reserves, she gets 150 extra points.

Thomas (Green) has 1 Command Bases, 3 Manufactorum, 0 Power Stations, 2 Shield Generator, 1 space Port because he is playing Space Marines his values are: 10 Command Bases, 18 Manufactorum, 0 Power Stations.


Robert (Yellow) has 2 Command Bastions, 1 Manufactorum, 3 Power Stations, 3 Shield Generator, 2 space Port because he is playing Space Marines his values are: 20 Command Bases, 6 Manufactorum, 30 Power Stations.

Remember that players have an optional battle which can change the perimeters of the mandatory battle. Aggressors get to choose the mission. Both players agree on the game system.

Games should be finished by March 19th when we will update the map.


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Andy Newbre
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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Mon Mar 01, 2010 4:17 pm 
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So Thomas, when do you want to play? I'll be around this Friday.

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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Mon Mar 01, 2010 5:37 pm 
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Late breaking news: Matt's Orks captured one of Theresa's Manufactorum tiles! It appears that the orks drank way too much fungus beer and were unable to radio the results in to their Warboss. So Christian will have 100 extra points for his next battle and Theresa will have 100 extra points for her next battle.

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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Fri Mar 05, 2010 2:42 pm 
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Location: Orcutt (Santa Maria)
Noooo! Not those cursed heretical space wolves again! Not those drop pods filled with melta toting maniacs! Not those yipping marines with their ability to carry Boltguns, Bolt pistols AND chainswords all at the same time! (Chaos Marines do that too, ya know.) Not huge cracks in the earth that swallow up my best guys if they don't jump fast enough!

Give me a call Chris.
938-0101

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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Tue Mar 09, 2010 6:27 pm 
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Deinodon wrote:
Noooo! Not those cursed heretical space wolves again! Not those drop pods filled with melta toting maniacs! Not those yipping marines with their ability to carry Boltguns, Bolt pistols AND chainswords all at the same time! (Chaos Marines do that too, ya know.) Not huge cracks in the earth that swallow up my best guys if they don't jump fast enough!

Give me a call Chris.
938-0101



I laughed so damn hard when I saw that! Haha your description. :P

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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Thu Mar 11, 2010 5:14 pm 
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For the record, I'm playing Renegade IG. So it's not the close combat prowess I'd be worried about... :)

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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Thu Mar 11, 2010 9:55 pm 
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Nids vs. Imperial Fists Space Marines
Theresa vs. Robert

Battle type: Annihilation
Setup: Pitched battle

Amid the ruins of the capital city of Sunrose 3969, the armies of the Emperors mighty Space Marines, the Imperial Fists, faced down the horrible force known only as the Tyranid Swarm. Despite having chosen the location and time of the engagement, the sinister hive mind was somehow able to wrest the initiative from the stalwart defenders.

The high keening cries of the vicious species known to most seasoned warriors as the Gargoyles was seconded only to the fearsome sight of an awesomely huge Swarmlord as it lumbered unnaturally fast through the fragile ruins of the blasted city with its retinue of guards quick at its heels. Swift to act, Captain Lysander directed the bulk of his forces to bring the flying swarm to the ground. But in decimating the swarm the flanks became sorely exposed, a weakness the Swarmlord leapt to take advantage of by directing two broods of Genestealers with accompanying Broodlords into either flank and a huge mysetic spore pod into the midst of the Marine lines where two Zoeanthropes disgorged from the pulpy drop pod.

A titanic struggle then ensued with the give and take of forces. The marine landraider which carried the stoic captain was destroyed by the lancing arcs of psychic energy unleashed from the unnatural creatures who were in turn pulped by the now ride-less assault terminator marines. One genestealer brood made good its first assault while the other found itself too far from any marines to devour and were shot to nearly half strength before they made their claws rake cremite. The Swarmlord made itself felt by smashing through a rhino and around a set of ruins.

Future turns placed more of the horrible swarm onto the board with a Trygon Prime and a Doom of (wherever it called home, that darn thing was nasty hard to kill) which came down by a second spore pod. But the marines were rallying. After crushing the Doom between Lysander and an Ironclad Dreadnought, the Nids responded by destroying the venerable warrior with a charge from the vicious Tyrgon. The Swarmlord lost its retinue from the many hammers of the remaining Terminator Assault Marines which miraculously caused the creature to panic and run. A fortunate combat squad then proceeded to chase the mighty creature from the board (for the next 3 rounds) while it hurled psychic powers back ineffectually at the 5 insanely brave Tactical Marines.

At the end of the fight the Imperial Fists rose from the ruins, battered but victorious.

Win to Robert after one very close game.

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Fledgling Hive Mind to the Spiral Arm of Kraken

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But by the value held by those they touched.


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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Sat Mar 13, 2010 8:29 pm 
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Will everyone be able to meet next Friday at I Shoppe to work out the map for this turn? Say 8:30-9:00?

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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Mon Mar 15, 2010 11:34 am 
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I'm not sure if I will be there yet since my schedule isn't out until Tuesday. However if I am not there I authorize Slopike to do all the choosing for me.

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The Wolves of Fenris: 2000+ points
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 Post subject: Re: Planetary Empires Turn 3
PostPosted: Tue Mar 16, 2010 8:58 pm 
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Chalk down a victor for Dave B. over me and and my Dark Angels please!

Mike


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