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 Post subject: Escalation round 1
PostPosted: Mon Jan 04, 2010 8:09 am 
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Joined: Thu Feb 05, 2009 12:49 pm
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Location: Cal Poly
Here are the first round pairings, if anyone wants to get their first game in before/during break.

Pts: 500
Mission: Annihilation
Deployment: Pitched Battle

Secondary Objective: 1 objective marker is placed dead center, you score it the same way as a normal objective - troops score, anything contests.

mikedsmith vs Ozymandias
schuchternfechter vs christianA
Nekona vs Slopike
Nuclear vs GordyD
rchesebrough vs BrotherBart

You have until January 15th to get this game in.

Post any questions and results of games here.

Good luck to everyone.

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-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


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 Post subject: Re: Escalation round 1
PostPosted: Wed Jan 06, 2010 11:49 am 
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Joined: Sun Nov 09, 2008 9:24 pm
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Location: San Luis Obispo, CA
Have a question that got buried in the other thread. Will it be possible for us to upgrade models in later rounds? Such as doing various unit upgrades, like upgrading a blood claw to be lukas later? Or could a rune priest later be upgraded to a named priest like njarl?

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Dave K.

Blood Angels, Original Founding, Ninth Legion and Defenders of Terra
Mekfang Gorbag leading an Ork WAAAGH!!!
Tyranid Battle Tendril looking for just a bit to eat:)
Space Wolves ever-looking for that tossed stick!


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 Post subject: Re: Escalation round 1
PostPosted: Wed Jan 06, 2010 8:10 pm 
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As Lukas is an upgrade, I would say yes, though he would have to stay then. As for sp chars being upgraded from lesser HQ's, I would have to say no, as they are distinct unit choices.

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-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


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 Post subject: Re: Escalation round 1
PostPosted: Sat Jan 09, 2010 5:29 pm 
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Location: Mike
christianA vs. schuchternfechter:

Space Puppies managed to successfully rout all pointy eared forces on the game board.

Both primary and secondary objectives go to christianA.

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"So there's a giant horde of orks over there. Over here we've got Sternguard, Grey Knights and Eldar.....and we're fighting over some Dark Angels? Now some one come up with fluff for that!


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 Post subject: Re: Escalation round 1
PostPosted: Thu Jan 14, 2010 6:37 pm 
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Well, since its getting close to the deadline and it looks like most of you haven't gotten games in, I will most likely be extending this first round a week or so.

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-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


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 Post subject: Re: Escalation round 1
PostPosted: Thu Jan 14, 2010 7:49 pm 
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Location: San Luis Obispo, CA
Theresa (Nekona) and I did our game a while ago; just never got around to posting. Turned out to be a close game, but in the end I was able to pull it off and also claim the secondary objective.

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Dave K.

Blood Angels, Original Founding, Ninth Legion and Defenders of Terra
Mekfang Gorbag leading an Ork WAAAGH!!!
Tyranid Battle Tendril looking for just a bit to eat:)
Space Wolves ever-looking for that tossed stick!


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 Post subject: Re: Escalation round 1
PostPosted: Thu Jan 14, 2010 8:10 pm 
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Location: Cal Poly
Ok, so it seems that only 2 sets of players need to get their games in. If you can do that sooner rather than later guys, that'd be great.

rchesebrough vs BrotherBart
mikedsmith vs Ozymandias

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-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


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 Post subject: Re: Escalation round 1
PostPosted: Thu Jan 14, 2010 11:28 pm 
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Joined: Fri Oct 31, 2008 8:56 pm
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Location: Dave B.
I haven't been in touch with Robert, and won't be at Game Theory on Friday...Is it possible for us to get our 500 pt battle in sometime this weekend? Robert, if you read this, let's plan on doing our game thisweekend. I will have my Tau with me all weekend.

Dave B


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 Post subject: Re: Escalation round 1
PostPosted: Fri Jan 15, 2010 12:27 am 
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Location: Cal Poly
Yeah as long as you can get the game in sometime soon, will be fine.

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-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


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 Post subject: Re: Escalation round 1
PostPosted: Mon Jan 18, 2010 10:19 am 
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Robert and I got our game in on Sunday morning. He used the new Nid Dex and I'll have to say there was a scary amount of bugs on the table at 500 pts. Those Gaunts cant move quite as far as they once could, as they used to be able to walk 6, run d6, then charge 12 with their fleet ability....There's more of them now, and they walk 6, leap 3d6 (select the highest number) then charge 6 (or take a diff. terrain test, depending on what they are charging into).

Even with the shorter threat range, Robert was able to charge my Fire Warriors on turn two....and having the initiative...afforded me only one turn of shooting...which I focused on the new VenomThrope (proxied in by an armless old metal ravener ;) ). 11 str 5 ap 5 shots were too much for it, and it succumbed to its wounds. The fire warriors were summarily gobbled up by the gaunts...as the 9 I had remaining after being blasted by Zoanthropes failed many of the 17 or so armor saves they were required to take.

It was looking VERY bleak for team Tau with Roberts entire army (Minus one Venomthrope and a single gaunt which became a stain after a rail gun shot ended his existence) bearing down on the single remaining Tau figure on the board!

Turn two saw the arrival of my Shas 'el suit commander and a 2-man team of crisis suits armed with flamers and burst cannons. They jumped in on Robert's side of the table. My shooting was mostly ineffectual, and after redirecting the Hormagaunts at my lone Broadside on the hill, the Termagants with the attached Alpha-Warrior were free to turn around and deal with the new threat. I lost a suit to those gnashing razor sharp teeth and claws (scything talons now offer re-rolled 1s to hit ). My other crisis suit was so terrified, he proceeded to run away into the woods, but my Commander got lucky with saves and managed to hold off the termagants and alpha warrior long enough to see the arrival of my outflanking kroot! They managed to pull off a charge from the side of the table and saved the day by finishing off the rest of the Nids harassing my suits.

Meanwhile, back on the hill, my Broadside managed to save about 10 wounds from the Hormagaunts and responded with a single kill....and being out of synapse range, they fled back towards the middle of the table.

On turn 5, The suit in the woods rallied and shot the hormagaunts which had just fallen back from the Broadside...and the Zoanthropes managed to vaporize enough kroot to cause a panic check...which they failed and proceeded to run away from the secondary objective. If the game had ended there....it would have been a draw...with no-one claiming the secondary objective...but we rolled another turn. The Gaunts were finished off and Robert, bewildered as I was with the way the tide suddenly turned against the advanced scouting party for HiveFleet Chesebrough, struggled to hold onto the center of the table with his two remaining Zoantrhropes.

The Zoanthropes, with their new 3+ invuln saves, were formidable to say the least. It took the concentrated fire of my entire army for three turns and finally a close combat with the kroot to bring the beastly big brained bugs down.

The game ended up going 7 turns....which is the main reason the draw turned into a massacre. Luck played a major role in this game and without it, team Tau would just be another small addition to the Great Devourer's DNA pool!

So, in the end, the Tau killed the Nids to the last bug, and my last remaining troop choice was over 50% and sitting on the secondary objective when the last Zoanthrope went down.

Thanks for the gripping game Robert!

Dave B


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