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 Post subject: Re: Escalation
PostPosted: Sun Dec 06, 2009 2:18 pm 
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I'd be in for using my Sisters of Battle. It wouldn't be overly expensive for me to get them up to a good sized army.

Was it going to start with a combat patrol style game, or just a really small normal game?

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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am His sword just as He is my armour, I am His wrath just as He is my zeal. I am the woes of daemonkind. I am the Hammer.


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 Post subject: Re: Escalation
PostPosted: Mon Dec 07, 2009 8:58 am 
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I picked up a battleforce this weekend specifically for this event and started getting my paint on. I should be able to finish 500 points before January with the Christmas break.

Mike


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 Post subject: Re: Escalation
PostPosted: Mon Dec 07, 2009 9:50 am 
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Joined: Thu Mar 19, 2009 7:23 pm
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Location: Atascadero
I would like to do it with my space wolves.


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 Post subject: Re: Escalation
PostPosted: Mon Dec 07, 2009 10:16 am 
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Joined: Mon Nov 03, 2008 9:11 am
Posts: 414
Location: Chris Smith
I have an IG army starting so if there's room, i'm in. If not, I think the PE games will keep me busy enough.

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 Post subject: Re: Escalation
PostPosted: Mon Dec 07, 2009 3:46 pm 
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Joined: Thu Feb 05, 2009 12:49 pm
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Location: Cal Poly
Well, that's 7 replies for 5 spots, so unless I can get another 4 people interested, we have 2 too many. I know I had some interest from others, who haven't replied here as well, so we'll see. I think I could get 8 players to work though, so let me re-work the brackets to see if I can get a reasonable schedule for 8 players. I should be able to get that done tonight or tomorrow, as I have a final tonight to study for now.

The main goal of this is to get people who can definitely commit to 1 game every two weeks, so if you think for whatever reason you couldn't do that this winter/spring, let me know.

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-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


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 Post subject: Re: Escalation
PostPosted: Mon Dec 07, 2009 4:20 pm 
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Location: Cal Poly
Disregard the above post, I can make 8 players work.

Just got it all worked out, and we can do 8 players. The games will go from 500-2000 for the first 7, then the final game, I will probably keep at 2000, but if everyone wants, it can go to 2250.

We can either start the first week of January, or the 3rd, bit I want to keep it on the 1st or 3rd week, to split each month in to 2 games. Let me know what you think would be a better start time. Either way we will be getting done by early May.

So here is the list of players:

Nuclear
schuchternfechter
mikedsmith
Nekona
Slopike
GordyD
christianA
Ozymandias

I will get a formal set of rules written up this week and PM it to all of you, and post the first pairings of players. If you have any questions on how the games will be played, or on the rules of the league, PM them to me, or post here. Also, if I could get what army you are all playing, that might help, as I might do themed secondary objectives.

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-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


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 Post subject: Re: Escalation
PostPosted: Tue Dec 08, 2009 10:44 am 
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Location: Mike
surprise surprise, i'll be playing eldar. (as if no one saw that coming :mrgreen: )

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 Post subject: Re: Escalation
PostPosted: Tue Dec 08, 2009 10:46 am 
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I will be playing Tau.

-Mike


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 Post subject: Re: Escalation
PostPosted: Tue Dec 08, 2009 11:10 am 
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Joined: Sun Nov 09, 2008 9:24 pm
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Location: San Luis Obispo, CA
Leaning towards Space Wolves for this one, and probably Orks for Andy's.

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 Post subject: Re: Escalation
PostPosted: Tue Dec 08, 2009 2:44 pm 
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Joined: Thu Feb 05, 2009 12:49 pm
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Location: Cal Poly
Ok here are the rules in what I hope is an easier to read format, all neatly organized. If you have any other questions on anything, just let me know.

Schedule
You will have 2 weeks to get a game in.
Each game is 250 pts more than the previous game.
You will play every other player once in the first 7 games. Pairings have been randomized for the each round, so you might end up playing against Space Marines 2-3 times in a row, it's just the way it happened.

The first round is tentatively set to start January 1st, and ending on the 15th.

Here is a rough schedule, that can change to fit missed games, or if we want to start later in January to get that first 500pts together.

Round 1 - (500) - Jan 1 - 15
Round 2 - (750) - Jan 15 - 31
Round 3 - (1000) - Feb 1 - 15
Round 4 - (1250) - Feb 15 - 28
Round 5 - (1500) - Mar 1 - 15
Round 6 - (1750) - Mar 15 - 31
Round 7 - (2000) - April 1 - 15

Final Round - April 15 - 30

The final round is either going to stay at 2000 pts, which is what round 7 is at, or be raised to 2250. In this round, pairing is determined by your score from the past 7 rounds. The top two scores play each other, the 3rd and 4th best play each other, etc. More on how this is determined in the Scoring section below.

Army Composition
All armies must follow regular codex composition for every game. Allies and such are allowed per normal codex rules.

Any unit you buy, must stay in the army as rounds progress, but wargear and upgrades may change, and the size of the unit may increase. A dedicated transport is a unit, so once you buy it, the squad must keep it. To keep things fair, this means rhinos can't be changed to razorbacks or drop pods.

Units purchased cannot be split into more units, you can only add a new FoC choice if you want more squads.

Special characters can be included, but follow the restrictions in the rules-ie Farsight can't be taken in games under 1500.

If a unit, such as SM assault marines, can either have a transport, or wargear (jump packs) instead, you may drop the wargear for the transport, but since the transport is a unit, you cannot go back.

These restrictions might seem strict, but the intent is to keep everyone playing with a coherent force, built up from the start, to promote building and painting. It's not meant to be someone showing up each game with completely different models. This also forces you to think to the future, and how you can take what you have in this list, and make it work in a larger list.

I am most likely not going to check each list every round, so these restrictions are based on an honor code.

Missions
Each mission will be listed with the round pairings, so everyone plays by the same mission each week. I will randomly assign missions and deployment to rounds, no two rounds will have the same combination of mission/deployment.

For seize ground missions, roll the number of objectives for your game, like normal.

The first 3 games should be played on a 4'x4' table, as at that pt value, 6'x4' is too large to be fair to certain armies.

There are no restrictions on terrain or anything, just standard games.

Scoring
The winner is decided by who meets the mission objective.
Win-10 pts
Tie-5 pts
Loss-0 pts

Additionally, to prevent ties for placement in the final round, there will be secondary objectives that each player can meet, but will have no effect on the outcome of the game itself. So if two players at the end both have 60pts, and one has completed 2 secondary objectives while the other has none, the first player will play someone ranked higher, and the second, someone lower ranked.

These will be disclosed at the start of each round. The objective will most likely be the same for every player, though I might use themed objectives for each army.

Note, you do not get the secondary objective automatically in the case of a total wipe out. Once the game ends, then you see if you have met the objective. If you call/concede the game early, you see if you have it met right then and there. This is easier than extrapolating if you might have gotten it if the game had gone on longer.

Example: Each player picks one FoC slot in the enemy army, and meets the secondary objective by destroying everything in that slot. The chosen FoC slot must be disclosed to the opponent to keep things fair.

_________________
-Alex Haag

Angels of Fire - Space Marines 2500 pts
Death Guard - Chaos Space Marines 2500 pts
Biel Tan Craftworld - Eldar 2500 pts WiP
Necrons 1750 pts


Last edited by Nuclear on Tue Dec 08, 2009 3:42 pm, edited 2 times in total.

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