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I've been talking about this kind of campaign for awhile and now I would like people's input. My basic idea is for a "Pirate Princes" campaign taking place in a mineral rich asteroid field in the far reaches of space. My first thoughts are to have monthly turns with 2 battles per month. BFG battles would be 750 points and the results of those battles would effect the Planetstrike battle for that month. There would be a variety of scenarios including: interdicting ore shipments, raiding mining facilities, attacking pirate bases, capturing ships, surprising fleets "at anchor," and just plain beating the crap out of each other.
Battlefleet Gothic's rules are available on the games-workshop.com site under Specialists games. I have small Imperial, Chaos, Tyranid, Eldar fleets and a large Orc fleet of course, which people could borrow for their games. Planetstrike is out now and we could use those rules for the planetary actions. When Planetary Empires comes out we could incorporate those rules too.
Here's where I would like your input. 1. Who would like to play? Which race? 2. Teams (1 BFG player and 1 40K?) or individuals (or both) 3. How to motivate people to continue playing especially after losing a couple of games? Ideas: Points for victories divided by number of games played. Would you be willing to pay an entry fee (say $20/player or team) and forfeit $2.00 for each month's worth of games you miss? This money would go into a pot for the winners. 4. On a scale of 1-10, how much should campaign rules modify the actual games? For example a "1" vote would mean that the campaign rules set up opponents and scenario but doesn't effect the games; a "5" would add that the BFG game's results would effect the planetstrike game such as eliminating the orbital bombardment (for a loss by the attackers), regular for a marginal victory of either side, or double bombardment for a major victory by the attacker; a "10" vote would mean that earlier games would effect later games, (for example the damage from one game would carry over to the next, damage would be repaired for supply points (some gained each turn by all players and other supply points would be gained and lost depending on the outcomes of each month's battles. Victory in the campaign would be the number of supply points remaining at the end of the campaign. Please explain what each of your votes means to you. 5. what are your ideas?
_________________ Andy Newbre If it's Andy it must be orky
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